Totally brainstorming here, but how about adding Blessing of Courage to the Ret tree: replaces Sac and reduces your allys damage taken by 30%. Does not incur the global cooldown. Dance of the Wind is located as a choice node with Dampen Harm. Aberrus, the Shadowed Crucible 2-set bonus now has as caster-only visual. Nature's Vigil duration is now 15 seconds (was 30 seconds). Maybe for Ret have Unbreakable Spirit apply to BoP instead of LoH. The proc is normalized, if thats the right word, and all it does is allow us to not run out of buttons to press. One more thing: can anything go baseline? Third idea: a talent deep in the Prot section of the general paladin talent tree that either adds a knockback or lets us drag enemies along with us. Obliterate damage is now increased by an additional 60% when Killing Machine is not active in PvP combat. Greater Purge now costs 21% of base mana (was 20%). The top 1000 players in your region are immortalized here. Hold down Shift to see which appearances can be tracked. New Talent: Coldest Snap Cone of Cold's cooldown is increased to 45 seconds and resets the cooldown of Frozen Orb and Comet Storm. Collect artifacts and take them back to Soridormi to complete quests. Action bar icons have updated animations for spell procs, interrupted casts, and cooldowns. At least not for Ret (healers should have to get in the mix a bit to CC). Army of the Dead now summons 4 ghouls instead of 8 in PvP combat. On this page, we will go over everything you need to know to Level up your Retribution Paladin Rising Light, Falling Night occupies Improved Sunfires previous location. / also long post Their failed talents design and concepts . You should play Retribution Paladin if you enjoy playing a melee DPS with good healing options, and aren't concerned about picking something that's optimal for high end content. If it was going to kill us before, SoV probably wasnt going to save us. I could see these being used in a paladin quest or challenge one day (warlock green fire, mage tower, that sort of thing). Youll also be able to tend whelps in the Ruby Lifeshrine, embrace the way of the Warlock as the class expands to all races, specialize as the new dracthyr Augmentation Evoker, and more. Replaces Shield of the Righteous. Any of these three would do: instant at 3 stacks, also reduces mana cost, or after a killing blow your next Flash of Light crits. Added width and height sliders to the Chat Frame. Boundless Salvation causes Holy Light to extend the duration of Tyrs Deliverance by 8 seconds (was 5 seconds). Lightning Bolts are no longer fired at enemies affected by breakable crowd control when triggered by Primordial Wave. Regrowth now costs 10% of base mana (was 25%). New Talent: Benevolence Increases the healing of your spells by 3%. spec you can reach him on the official Paladin That idea is hyper specific and not important in and of itself. Empower Rune Weapons Haste bonus is now 33% effective in PvP combat. No functionality has changed. Grand Melee, one of the buffs granted by Roll the Bones, has been redesigned Blade Flurry deals 10% additional damage to nearby enemies, including your primary target. Its the sort of ability thats usually not useful in PvE, but when it is its really neat. And so on and so forth. Glimmer of Light's healing and damage is increased by 10%. Shattering Blade's Frost Strike damage increase is now 50% effective in PvP combat. Three arguments for this are SotR uses the Light rather than a physical shield, the holy power cost is pretty big, and Ironfur is useful for Feral. What, Im gonna invest in a PvP talent because I expect my team to be slaughtered? Judgment now generates 1 Holy Power and costs 2.4% base mana (was 3%). Action bar icons now show a cast bar while casting or channeling, and a green targeting circle when placing a targeted ability. Does not apply to PvP combat. Ripped Through the Portal, Fel Covenant, Demonic Meteor, and Fel Might have been removed. Flamestrike cast time reduced to 3.5 seconds (was 4 seconds). Flash of Light, Holy Light, and Judgment critical strikes reset the cooldown of Hammer of Wrath and make it usable on any target, regardless of their health. WebPlayer vs. At this point Crusader Strike need a rework like Legion Zeal or needs to be holy damage because its pitiful. Epiphany has moved to Burning Vehemences previous position in the talent tree. (Would be quite fitting since it like a prison spell) Some other laws to reduce the damage taken from our group. Nothing screamed paladin like straight-up dying for someone, and it was hilarious too. The cost is unchanged for Guardian Druids in Bear Form. Scarlet Adaptation stores 40% more total power. Maximum stacks reduced to 5 (was 10). The amount of damage Scarlet Adaptation adds to Living Flame now matches the amount stated in the tooltip. guide. All spell and ability damage increased by 10%. Now a 1 point talent. Our guides are based on statistics. Or, have it start at 50% and gain 10% every second rename it Burden of Guilt. It grants 1 stack of its effect when casting Mind Spike and 3 stacks of its effect when fully channeling a Void Torrent. Team up with other players to push back against the waves of minions, enter the Time Rifts, and plug the hole by taking down the bosses in alternate timelines to set the timeways straight again. New Talent: Dance of the Wind Your Dodge chance is increased by 10%. Tirion's Devotion now also causes Lay on Hands to restore 5% of your mana. Ret brings Sanctity Aura, or 3% damage increase when in a party and 1% increase when in a raid (similar to how Tranquility works). Fixed an issue where battleground flag carriers were not showing. Unstable Affliction now deals 25% increased damage in PvP combat. As for new talents, I dont want to get wildly inventive here. See the Fabulous Firework Spectacular July 4, Jump Into This Week's PvP Brawl: Warsong Scramble, Weekly Bonus Event: Warlords of Draenor Timewalking. BIS trinkets guide for Retribution Paladin. Good to see you are still fighting the good fight. Retribution Paladin Mythic+ Build. I think we should have access to DP again, probably at some cost. First of all take it off the GCD. On completion, each Time Rift has a chance to grant a reward based on what timelines you've encountered, and you can never obtain the same reward twice! Additionally, its cooldown is reduced by 15 seconds. 235 Dislike Share. Rebukes animation looks kind of goofy without a shield. Rediscover Kalimdor's skies with a new dragonriding racing event arriving to Azeroth and running from August 1528. Divine Star now costs 2% of base mana (was 2.5%). Remorseless Winter damage is now increased by 80% in PvP combat. And while they get slaughtered Im going to manage to trade kills within 8 sec, and do so often enough to make this talent worthwhile. Take a portion of Unbound Freedom and stick it in our spec tree. Repentance would have to be buffed massively. Gear cannot be upgraded above Myth 3/3. This adds it to your Objective Tracker. Self-damage from Vessel of Searing Shadow and Neltharion's Call to Suffering no longer breaks stealth and is less likely to interrupt other actions. Blackout Combo tooltip adjusted to reflect current functionality with Breath of Fire. I have already participated quite a bit in Dragonflight paladin threads, but I wanted to Avenging Crusader now transfers 360% of damage dealt (was 500%). New Talent: Potent Mana Source of Magic increases the targets healing and damage done by 3%. New Talent: Yu'lon's Grace Find resilience in the flow of chi in battle, gaining a magic absorb shield for 2% of your max health every 2 seconds in combat, stacking up to 10%. When Divine Storm was first introduced, it had this sick lightning aftereffect that made it feel like, well, a storm. Chain Reaction has moved to row 8 directly after Icy Veins in Ray of Frost's old position. Maybe if we had important mechanics based off crit, but we dont. Mastery: Ignite now causes Fire Blast to spread Ignite to 3 targets (was 4). Same thing but better basically. Gathering Storm's Remorseless Winter damage increase is now 50% effective in PvP combat. Improved Sunfire has been moved to row 3, connected to Sunfire. Dumpster it for Holy and Ret. WoW Dragonflight: Retribution Paladin Talent Builds By Adam Tozer Published Oct 24, 2022 Find out the best talent builds for Ret Pallies in the new New Talent: Fuel the Fire Flamestrike has a chance equal to 100% of your critical strike chance to contribute to Hot Streak. Character tooltips now show the players specialization. Which would be really boring. Imp-erator is located in Demonic Callings previous location. The time streams have become increasingly more unstable with recent events. Yea, Feral needs to be in Bear, but they want to go in Bear sometimes while Ret is actively discouraged from ever equipping a shield. Bonus attacks from Press the Advantage trigger Chi Surge when talented and have a chance to summon Niuzao, the Black Ox when Call to Arms is talented. You would have to design around this, like Law and Order would probably become OP, but overall I think the original CoI could be a good fit for Hindrance. I hated when they removed our DR and gave us a baby shield in legion. Eye for an Eye and bring back Divine Protection. All quests in the quest log will be cleared to provide a clean slate. Updated the open hand interaction cursor with high resolution art. Players will now be able to trade items and gold directly to characters on other realms in their region. Rampant Ferocity is now also affected by Mastery: Razor Claws. New Talent: Awestruck Holy Shock, Holy Light, and Flash of Light critical healing increased by 20%. 41.2K subscribers. In PvE it would come into play when a mob dies, while in PvP a 30-sec CD dispellable snare is pretty whack. Renew now costs 4% of base mana (was 6.5%). While the timeways are unstable, undertake new repeatable content in Eons Fringe in Thaldraszus, located near the Temporal Conflux. Its so damn arbitrary. Displacement is now located after Flow of Time. I dont think theres any way you can make constant swapping between Devotion and Crusader exciting gameplay so Im not even going to try. Crusader Aura should be passive as well and can even be rolled into Dev / Sanctity Aura. New Talent: Xavius Gambit Unstable Affliction deals 15/30% increased damage. Wild Growth now cost 15% of base mana (was 22%). Click on a tracked item in the Objective Tracker to open its location on the map. Arena frames now gray out if players are stealthed or invisible. Added a "Sell All Junk" button to vendors. New Talent: Luminous Barrier Create a shield on all allies within 40 yards, absorbing damage on each of them for 10 seconds. At this point just give me back MoP Aura Mastery. Slightly increased corner snapping range. Gearing a Retribution Paladin can be fairly involved in Dragonflight, especially when optimizing for a wide variety of content. Light of the Martyr healing is no longer reduced in PvP combat (was 25% reduction). Pillar of Frost's stacking Strength increase is now 50% effective in PvP combat. Final Reckoning could be name changed into Law of Punishment to bring more flavor. Shining Light tooltip adjusted to clarify that it only removes the Holy Power cost from Word of Glory, not mana cost. This guide will teach you how to play Retribution Paladin in both Vault of the Incarnates and Innate Resolve has been redesigned Frenzied Regeneration's healing is increased by a value based on your missing health. Characters level 1060 that have not been logged into for 60 days will now have the option to receive a Welcome Back Gift on the character select screen. This guide will teach you how to play Retribution Paladin in both Vault of the Incarnates and Mythic+ dungeons, and provide you with the best Talent Tree builds to use in every raid boss and dungeon. Hammer of Wrath now generates Holy Power when cast on Immune targets. I honestly preferred when it was a roundhouse kick. Daybreak no longer restores mana from each Glimmer consumed. There is now an Apprentice Crafter and Gatherer near the Crafting Orders vendors of Valdrakken. Added duration bars (breath, fatigue) with size settings. All Onyx Annulet Primordial Stones that deal damage now deal 40% less damage. MoP and WoD ret literally had 0 downtime and it was beloved to play as a fast paced spec. New Talent: Merciful Auras Your auras restore health to 3 injured allies within 20 yards every 2 seconds. I really have no good feeling about our talent treeespecially not after reading Bolas take on it on wowhead. New Talent: Deep Impact Meteors damage is increased by 20% but is now split evenly between all enemies hit. Comet Storm has swapped positions with Glacial Assault and now available after Perpetual Winter on row 6. Rejuvenation now costs 5% of base mana (was 11%). And I think it would be fitting if Repent worked like Sap and Imprison where the mob doesnt aggro to you later if you pass too close. Mass Invisibility located as a choice node with Mass Barrier. Aura of Reckoning (PvP Talent) has been removed. Winter's Blessing is located on row 4 in Cold Snap's previous location. Is there a two birds with one stone solution here, or are these two separate problems? Crusaders Might is now a 1 point talent and grants 1.5 seconds of cooldown reduction to Holy Shock. Fevered Incantationcritical strike damage increases up to 8% (was 10%). Work to settle the timeways and solve the problems brought about by their instability and reap the rewards of a job well done. New Talent: Holy Infusion Crusader Strike generates 1 additional Holy Power and deals 25% more damage. Dispel Magic now costs 14% of base mana (was 10%). Vengeance Aura is passive (boring) and relatively weak. Crusader Strike feels really bad to press and I would argue it hasnt been a satisfying ability since TBC. Warrior of Elune now starts its cooldown as soon as it's activated, but the bonuses to your next 3 Starfires must be used within 25 seconds. Seeing as how Chains of Ice was changed some time ago to a 70% undispellable snare, maybe Hand of Hindrance can steal the original design where the snare starts at 90% and then decays by 10% every sec. Healing allies with your Flash of Light or Holy Light will cleanse all Diseases and Poisons from the target. Rising Sun Kick and Blackout Kick damage increased by 20%. Dread Touch has been redesigned Malefic Rapture causes targets suffering from your Unstable Affliction to take 30% additional damage from your damage over time effects for 8 seconds. Here are all the best Retribution Paladin Talent Tree builds in the for both raids and Mythic+, which includes export links to transfer these builds directly into the Ray of Frost is now available after Chain Reaction and Slick Ice on row 9. All previously worn items and bags can be collected from the mailbox. And Ret really paladins in general could use a talent thats powerful in 2v2 as we tend to suck there. Remove Corruption now costs 10% of base mana (was 6.5%). New Talent: Rising Light, Falling Night Increases your damage and healing by 3% during the day. Dragonflight Retribution Paladin Overview (POSSIBLY OVERPOWERED) twitter.com/supatease I would like build flexibility, same as Ive harped on about for years. Glacial Spike cast time reduced by 0.5 seconds and damage increased by 7%. Eye for an Eye could be changed to all damage, and increase the scaling of the damage back to the attackers (% max health) ala Thorns from Druid. Since we get this for free again, rank 2 can be removed so that it only lasts for 8 sec. New PvP Talent: Seraphic Crescendo Reduces the cooldown of Divine Hymn by 60 seconds and causes it to channel 50% faster. Mastery: Icicle - damage of icicles reduced by 25%. [LEARN MORE]. Glimmer of Light's damage will no longer trigger on players who are in breakable crowd control. Nature's Grace now only triggers after an Eclipse ends, not when extending an Eclipse with Celestial Alignment. Im really not liking the implementation of magic dispel with these new talent trees. Hammer of Wrath now costs 1% of base mana. After thinking about that a little more I assume they will cop-out and call our auras raidbuffs. Virulent Plague's duration is no longer reduced by 45% in PvP combat. easy-to-grasp playstyle. Make the movement speed increase multiplicative rather than additive (as Heart of the Crusader was in Legion and BfA) so that our class mechanic is stronger than mount equipment. Shifting Power has been moved to Incanter's Flow previous location. The quest line into Mechagon now starts at level 30 (was level 50). Life-Giver's Flame now heals for 35/70% of damage done (was 40/80%). Garrison Hearthstone and Dalaran Hearthstone are now toys. Frozen Runes can now be found along the walls of Naxxramas for players interested in crafting legacy Frost Resist patterns. It's now located after the Feel the Burn and Improved Combustion choice node. Vanguard's Momentum has replaced Zealot's Paragon. Ultimate Retribution is bad even in casual PvP. The shield amount cannot exceed 15% of your max health. Ice Lance damage is increased by 15% in PvP combat (was 34%). Time Manipulation now connects to the Time Anomaly/Temporal Warp choice node. Read the developer note at the top of the Classes section for details. Oh, and there should be just a little bit of that Scarlet Crusade flavor somewhere in the Ret tree. Fixed an issue that caused Relentless Inquisitor to not stack its effect from Avenging Crusader. Blessing of Sanctuary uses the old blessings graphic rather than the relatively new one where you cast it out of your libram. Fiery Rush is now located on row 9 directly after Kindling. Ray of Frost cooldown reduced to 60 seconds (was 75 seconds). Temporal Velocity's movement speed after Blinking increased by 10/20% (was 5/10%). But I do think some cosmetic improvements can be made such as when you swap auras it lights up the entire raid as other raid buffs do. Its doing less damage than an auto attack. Frigid Empowerment increases the Frost damage you deal by 3%, up to 15%. Unstable Affliction damage increased by 10%. Dreamwalkers Embrace heals you and your ally for 100% of damage dealt to enemies struck by the tether. Slightly increased the frequency of all mounts that appear in the Black Market Auction House and added Battle for Azeroth dungeon and raid mounts to the list of possible auctions. Grimoire of Sacrifice no longer has a duration and should no longer be removed when logging out, entering instances, or in between rounds of Solo Shuffle. A similar approach should have been taken with magic dispel. Unbound Freedom could partially be moved to the Ret talent tree. Power Word: Shield now costs 10% of base mana (was 25%). Earthquake's tooltip now states that multiple Earthquakes can overlap. Anyway, its time to be moving on to the next section. The dragons have more eggs than they can handle, so they've called in the crew at the Little Scales Daycare to help. New Talent: Essence Devourer Attacks from your Shadowfiend and Mindbender siphon life from enemies, healing a nearby injured ally. Demonic Calling is now 1 rank (was 2 ranks). Does not apply to PvP combat. A much more subtle change would have been to make Pysfiend immune to stuns and regular fears, but susceptible to abilities like Turn Evil and Cyclone. Range increased to 40 yards (was 25 yards). Fixed an issue that caused Tirion's Devotion to not grant cooldown reduction from Divine Purpose procs. Our anti-evil fantasy could use some work, I mentioned Exorcism from an aesthetic standpoint, but it would also add a lot to our class fantasy. Turn Evil used to be spammable, but had a 15-sec CD tacked onto it during this weird era when there was a talent that let it be cast on humanoids, which included players. Pyromaniac is no longer a choice node with Firefall. This would make Freedom more fun to use in PvE, and Unbound Freedom is so stacked that even if it lost some of its power it would still be a worthwhile PvP talent. The Dragon Isles Await! now provides an item that lets you teleport to your capital city to begin your journey to the Dragon Isles immediately. Avenging Crusader cooldown increased to 60 seconds (was 45 seconds) and costs 3 Holy Power (was 5). Frenzied Regeneration has 1 additional charge. Maximum stacks reduced to 15 (was 30). While we await more Dragonflight Talent Tree reveals, our Paladin writers have provided wishlists on what they want to see on their revamped Talent Trees. Thor says to Odin, Shes too strong. content. Retribution Paladins do not have a fixed rotation of abilities, instead, Kindling now causes Scorch critical strikes to reduce Combustion's cooldown in addition to its current effect. Glacial Assault damage increased by 15% and now also causes your Comet Storm to increase the damage enemies take from you by 6% for 6 seconds. If the Shaman's primary target is in breakable crowd control when casting a Lightning Bolt that triggers Primordial Wave, the additional Lightning Bolt will still fire. The Warlock class is now available to Night Elves, Draenei, Lightforged Draenei, Pandaren, Kul Tiran, Tauren, Highmountain Tauren, Maghar Orcs, and Zandalari Trolls. If unsure what to choose, the safest option is to pick the most popular one. Edit Mode includes settings for width, height, and border and allows you to preview different arena sizes (2v2, 3v3, 5v5). For example, Disc and Holy Priest could get it baseline without any investment whatsoever while druids and shamans would have to spend a point somewhere in their healing spec trees. Xavius Gambit is located in Malefic Afflictions previous location. Warlock glyphs are now on-use Grimoires to unlock pet customizations. Sure. All damaging abilities increased by 6.5%. Life-Giver's Flame healing increased by 15% in PvP combat. Holy Shock healing increased by 15% in PvP combat (was 30%). Tirion's Devotion now reduces the cooldown of Lay on Hands by 1.5 seconds per Holy Power spent (was 1 second). New Talent: Heavy Handed Increases your primary Felguards critical strike chance by 10%. There are so many different ways it could be brought back: talenting into it replaces BoJ, separate rotational ability, separate ability but it only works against demons, undead, and aberrations But whatever the approach, the important thing is seeing that automatic crit and hearing that howl made me very much feel like a paladin. Boundless Salvation now also causes Holy Shock to extend the duration of Tyr's Deliverance by 2 seconds. The legacy patterns for Deviate Scale Cloak, Deviate Scale Gloves, and Deviate Scale Belt can now sometimes be found within Stuffed Deviate Scale Pouches which drop from Druids of the Fang inside Wailing Caverns. "Complete 5/15/30 Mythic+ Dungeons") will now be collapsed in the Traveler's Log. Beyond that, the most important issue I see with the rotation is that Art of War is pretty dull at the baseline. Welcome to the Retribution Paladin guide for Dragonflight Season 2. Pyroblast cast time reduced to 4 seconds (was 4.5 seconds). Cone of Cold's cooldown can no longer be reduced by your cooldown reduction effects. If you have any questions about the "Disturbance Detected" Timewalking raid quests now reset and are available to complete again when the Timewalking raid returns (was one time completion). Instead of transferring that damage to you, it transfers your threat to your ally. You should play Retribution Paladin if you enjoy playing a melee DPS with good healing options, and aren't concerned about picking something that's optimal for Making it proc from Crusader Strike only made it completely bad. Commanding Light now increases the transfer of Beacon of Light by 10% (was 20%). On this page, you will find out the best talents for each tier for your Retribution Paladin What is missing in the paladin aesthetic? Avenging Crusader now additionally costs 18% base mana. Same with BoJ, it can be reset by autos, but it just generates 2 Hp, im also done here. All Evokers now can choose to explore Azeroth as a new specialization: Augmentation. This page is intended for players who are new to the game or class, You can fixate on a single target at once. Lava Bursts are no longer fired at enemies affected by breakable crowd control when triggered by Deeply Rooted Elements or Primordial Wave. Evokers can play "Our Destiny" quest to try out their new specialization and what it means to the dracthyr at large. If FoJ is still on the same talent tier or node as were calling it these days, buffing it means the other options need to be buffed as well. Inner Demons is now 1 rank (was 2 ranks). Supatease. I hate having to run into melee just to auto-attack, as mentioned earlier HoJ range is pretty inaccessible right now, etc. One could dispel all magic effects from allies, Hand of Hindrance could be changed to a Law of Hindrance, applying the Hand of Hindrance effects to the main target, and all enemies within 10yards of the target. Very unlikely, but I would love it if Ret had Blessing of Sanctuary baseline. For druids, Feral reaches Skull Bash very naturally, while Resto has to go out of its way to get it but can get it now. I might like Divine Steed more if it earned its obtrusive graphic, if it felt like the horse was actually doing something other than making me look silly when Im snared. Cleanse the Weak has been redesigned When you Cleanse an ally, 1 ally within 40 yards is dispelled of the same effects, but the cooldown of Cleanse is increased by 4 seconds. Moving onto Turn Evil, this ability makes me a little frustrated. Holy Word: Sanctify and Prayer of Healing have swapped positions in the talent tree. Adventurer's who have fully specialized into their professions can trade in excess profession knowledge for Artisan's Mettle. New PvP Talent: Dreamwalkers Embrace Verdant Embrace tethers you to an ally, increasing movement speed by 40% and causing enemies who pass through the tether to be damaged and slowed by 50% for 3 seconds. Updated the tooltips of Vulnerable Flesh, Vicious Cycle, and Tooth and Claw to specify both Maul and Raze. New Talent: Glorious Dawn Holy Shock has a 10% chance to refund a charge when cast, increasing by 1.5% for each Glimmer of Light you have active. We need something to make ret desired in harder content. Your primary Felguards Felstorm damage is increased by 5%. Holy Light now costs 2.4% base mana (was 16%). Players who have completed the quest "The Gordok Ogre Suit" can now acquire the recipe for the Gordok Ogre Suit if their Classic Tailoring or Leatherworking skill is at least 275 by speaking with Knot Thimblejack inside of Dire Maul. Glimmer of Light has moved to row 2 (was row 10). Area of effect damage from a Deeply Rooted Elements proc will no longer damage nearby enemies in breakable crowd control. Enchant Ring - Devotion of Critical Strike. As the boundaries between the timelines weaken, minions from other timelines begin pouring through into the Dragon Isles. Tower of Radiance has moved to row 7 (was row 6). I think every healer should have access to it, but that some should get it easier than others. Fixed an issue that caused Lifebloom to cost more mana than intended when using the Undergrowth talent. I think its fine that the latter is now a Holy thing, but I do miss BoP having a shorter cooldown. Now the animation is solely a storm of hammers, one that personally I find a little cartoony. Ret is starting to rack up quite a few abilities that are specifically nerfed in PvP. Reaping is now 67% effective in PvP combat. When I think downtime for Ret, what comes to mind are Vanilla and the start of Legion when it was purposely introduced into the rotation. Surging Blaze is now located on row 3 after Pyrotechnics. Chance to trigger increased by 25%. Play with your friends and trade whatever you want to whoever you want! To supplement this, were also Retribution Paladins. The legacy patterns for Girdle of Insight, Mongoose Boots, Swift Flight Bracers, Chromatic Cloak, Hide of the Wild, and Shifting Cloak can now sometimes be found within Knot Thimblejack's Cache for players who acquire the Gordok Shackle Key within Dire Maul.
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