prot paladin aoe leveling wotlk

They dualwield and miss every hit. 1. 3. Frost mages should avoid Water elementals. Watch out for the Raptor's stun. Here are some recommended specs for AoE grinding with the new trees. This location is southeast, close to the middle of the zone. 2006-2023, Almost Gaming. Spec Choice 4. Always try and keep an eye out for hostile players. Paladin Are God Tier Levelers in WOTLK Classic! Low on mana? World Of Warcraft: Dragonflight Review - Who Says You Can't Go Home? That was mostly just to keep down talent discussion in here. Please keep the following in mind when posting a comment: Your comment must be in English or it will be removed. Leveling Talent Tree & Build 3. Foreword. There are groups on the east and southeast side, there is 1 caster patrol per group, kill the patrol then aoe. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Pockets of wolves and bears on the side of the road are fun to AOE. Manage all your favorite fandoms in one place! He can make the stretch between threat, survival and utility without major problems, while other tanks dont even have the ability to follow all 3 play-styles. Venomhide Ravasaur, Un'Goro Gorilla, Fledgling Pterrordax. 2. Withered Bog Lords, Withered Giants & Parched Hydras, All these mobs have a close-range AoE attack which causes them to stop every so often, separating them from the group. Why are you being defensive in a guide? Just be careful when using Frost Nova near one of the wandering crawlers, they tend to get on one's nerves. Date: July 27, 2022 Expansion: WotLK Classic Protection Paladin Tank Talents, Builds & Glyphs Stat Priority Best Races Gems, Enchants & Consumables Rotation & Cooldowns Best Professions Best in Slot (BiS) & Pre-Raid Gear Addons & Macros Welcome to our PvE Protection Paladin Tanking guide for World of Warcraft: Wrath of the Lich King! Protection Paladin Tank AOE Rotation Before combat starts: Keep Seal of Command active; Apply Holy Shield; Use combat potion: Indestructible Potion Ideally as close to 1 second before you pull. 1. Protection Paladin continues as a great AoE tank. The Razorfang Ravagers tend to roam, so watch out for Pats. Leveling Builds If you were looking for a leveling-oriented build, please refer to our Paladin leveling guide. I notice Im at a point where I can get some decent Prot talents. A community for World of Warcraft: Classic fans. 3-5 per pull, humanoids, silence casters and pull wandering melee to them at the camps. Air elementals cast. The largest is the cluster around Andre Firebeard; beware of a patrol which is sometimes ranged. They should just be pointed toward the coldest pole on which to stick their tongue. Excellent spot to grind Sporeggar Rep! Discount code \"metagoblin\" for 10% off:https://www.restedxp.com/?ref=raven7Become a Member to unlock member only videos, early access to videos and be credited on my end screens:https://www.youtube.com/channel/UCh_Oh38_11a_NDVJC4zyziQ/joinMetaGoblin Tshirts and Hoodieshttps://metagoblin-2.creator-spring.com/listing/metagoblin-merchandisePlease check out my second channel:https://www.youtube.com/channel/UC9a3GSpMWwNuLvPSyjWlR5gTwitch, Instagram \u0026 DiscordTwitchhttps://www.twitch.tv/metagoblin1Instagramhttps://www.instagram.com/charliemetagoblin/Discordhttps://discord.gg/XdpKbbE (Herbalist/Skinners can make out like bandits!). At lvl 10, you can begin the quest to unlock, If you have issues to perform your rotation with low level gear during leveling or as a fresh lvl 80, consider rage conservation talents such as. http://www.wowarmory.com/character-scn=Elitistjerk, Achievements, Pet Battles, and Transmogrification, Hearthstone: Heroes of Warcraft Online Cardgame. up to 4 per pull, possibly 6 if done right, theres 2 per pillar, if you stand in the middle and range pull each pillar you could probably pull 4 pillars to yourself for 8 total, skinnable, This is the big camp, use your mount to collect, can get up to 9 or more in pull, theres 3 sets, These travel in packs of up to 5 most are non aggressive so you have to pull them all, but the packs cross sometimes and youc an get up to 15 a pull, skinnable, These run for a long ways south, you can get 3-6 if you range pull them to you, they drop netherweb spider silk, which is useful for tailors, 2-6 per pull if you pull them to you with ranged, Was able to get a pull of 10 on the east side, smaller pulls in the area as well, humanoids, There are cats you can get 3-4 per pull, and crocs that you can probably get up to 7 in a pull i the lakes, good spot for skinners, 3-8 per pull, humanoids, theres other groups of mobs you can aoe and watch for the casters just pull the group right ontop of them, Theres about 30 of them in sets of 2, you can pull them all in one pull or smaller pulls, watch for the level 70 elite, humanoids, herds of Rhinos, skinnable, can get up to 10 or more if you pull to you, they are non aggressive except for the bull, skinnable, herds of Rhinos, watch for elite wanderer, can get up to 10 in a pull, most are non aggressive so you have to hit them, skinnable, These travel in herds throughout the entire zone you can probably get up to 9 per pull with range pulling, skinnable, 3-7 per pull, they sit around the ridge, humanoids, theres more south by Baleguns Excavation that you can do if you run out, 2-6 per pull possibly more if you range hit them they are in groups of 2 attacking each other, humanoids, Theres about 5-6 around each pull you can pull, keep running to the new pools to the north, You can usually grab 4 at a time, maybe 5 if you play your cards right, theres lots of them spread across these plains in the water, skinnable, 3-6 per pull, theres a pull of possibly 9-10 on the ship, humanoids, 4-5 camps, as many as 10 per pull, humanoids, 10 per pull, there are several groups that run around in the area, skinnable, There are sets of 3 that fly around you can pull probably 3 sets to you and then other single mobs making your pulls pretty big, Theres a pull of the white apes up to 10, they are non aggressive so you have to aggro, if you go further east youll run into more chargers up the hill, skinnable, Theres probably about 30 mobs here that you can almost get in one pull, be careful because they do a knockback on you, humanoids, Theres probably about 20 mobs you can pull in one pull and they have a short respawn of about 60 seconds, this area was nerfed so they give half experience, but its still pretty decent, undead, You can get about 20 a pull here too but theres no time for breaks or good spots to break so be careful, there are a lot of enemies all around, undead, They fight guards but you can get about 6 if you pull the others to the guard ones and drop an AoE, there are more in the entire area, These will be in combat against Stonehearth Defenders, but you can jump right in and drop an AoE on them getting up to 8 per pull, humanoids, Up to 15 a pull, fast respawn, its best to have at least a healer with you, there are enough mobs up here to make group AoE grinding efficient, Was able to get a pull of 6, theres a couple sets here I believe, humanoids, You can get up to 6 per pull but dont pull the big elite guys or youll be sorry, elementals, 3-4 per camp and sometimes a patrol can be pulled into the mix, humanoids, 3-6 per pull, used ranged weapon, drops volatile water, Was able to pull 4 Twilight Ettin together, plus there are other mobs that can be pulled possibly up to 6 per pull, humanoids. Pockets of wolves and bears on the side of the road are fun to AOE. Paladin Leveling Overview 1-80 - Best Leveling Spec in Wrath of the Lich King Classic - Wowhead Paladin Leveling Overview 1-80 - Best Leveling Spec in Wrath of the Lich King Classic By RenataKane Last Updated: 2022/09/01 Changelog Patch: 3.4.2 Table of Contents Rating: Get Wowhead Premium $2 A Month Simply browse for your screenshot using the form below. You can also use it to keep track of your completed quests, recipes, mounts, companion pets, and titles! In Wrath of the Lich King gearing is much more straightforward and you will not have to sacrifice survivability for threat in most cases. Healers already have plenty of downtimes to drink and restore their mana. Bring empty bags and lots of water (if necessary). Just hit 38 questing as Ret. Is it worth swapping to AoE grind at this point? Protection Paladins are good AOE tanks that have good damage mitigation. There is something for everyone. Glyphs. Are the mobs you're killing too few or respawn too slow? UnapologeticTwat 1 yr. ago. Mobs will net you. Considering you can aoe faceroll 5 man heroics as a group of fresh 80's in quest greens, this isn't that surprising. Paladin Specializations Classes in Wrath of the Lich King Classic will earn a total of 71 talent points, allowing them to take talents from multiple trees, though most builds typically invest the majority of their points in one tree, while taking only select bonuses in the others. Kill the Freebooters separately before any pull (they are ranged). The answer to this is: NO! Not the most choice area for Aoe because of Scarlet Knights and a few 58-59 mobs. Addons. The Darkmist Recluses in the area, "cast" Deadly Poison. Bringing this to short and really simple terms it's just an optical illusion. Some classes can perform a similar function as prot pally? List of Trainer Skills to Buy 5. 6. Class Quests. The take less damage than a Druid/Death Knight so mixing in a shield tank will really help your healers out. Earth elementals have a knockback move. There are the Nightbane Dark Runners on the farm (make sure you kill the Shadow Weavers first). Respawns unbelievably fast. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. High Fire resists make this unsuitable for Fire AoE mages. There are 2 and a half camps on the northern tip of the peninsula where there are no casters. 2 of these are full of dark runners and are very accessible. The Strikers can charge but won't force dismount. Preferably you want your block value to be higher than the mobs damage (you can find your block value by hovering your mouse over your block chance on your character sheet). Scan this QR code to download the app now. Watch the road, Quest stacking from the camp allows for some very fast experience. Having said that, this guide will work for the Death Knight, Druid, Hunter, Mage, Rogue, Shaman, Paladin, Priest, Warrior, Warlock, and Monk. Ranged mobs have been recently added, very bad place for Blizzard based Frost AoE. The best method for leveling up a Protection Paladin is the AoE Leveling Method. Hayden Hawkes Secret Gold Guide Returns for Wrath of the Lich King Classic, 3-6 per pull, humanoids, have a ranged attack at start of pull, 3-5, humanoids, pull melee to casters at camps to gather, 3-6 per pull, humanoids, miners come off the hills, pull them to the existing camps, 3-8 per pull, humanoids, watch for casters, 3-5 per pull, elementals, they do a ranged attack that lasts a bit before they gather, 3-5 in camps with roamers, skinnable, they are all along the mountains in this area, 3-5 per pull, humanoids, technicians etc, they throw bombs at start sometimes, small group, kill roamers until respawn, 3-5 per pull, undead, throughout entire graveyard, pulls are somewhat spaced, 3-5 per pull, island out in the middle of the water in the northwest, 3-10 per pull, watch the mobs around edge, humanoids, Alliance only, 3-4 per pull, skinnable, these are available all over the zone as well, 3-4 per pull, inside cave and outside, be careful if you need space, 3-6 per pull, humanoids, you can grab up to 4 off the top deck or run downstairs and pull more from the bottom up top, and then go to the next ship, 3-5 per pull, humanoids, the horde and alliance are battling each other but you can gather their mobs to yourself, if youre horde youll be fighting BaelDun, the alliance will pull Excavation Raiders, 3-9 per pull, humanoids, some are ranged, head out to the islands and the camps and make a grouping that suits your needs, 3-5 per pull, you can get 5 in a group if you hit them with a range to bring them to you after gathering a few, 3-6 per pull, humanoids, can get 6 in a grouping if youre smart about it, 3-4 per pull, skinnable, 4 per pull is hard to do, would only use for smaller aoes / skinners, 3-5 per pull, humanoids, pull the melee mobs to the casters at camps, or hit the casters with silence and pull them to where they need to go, 3-4 per pull, this is inside a cave, in the rooms after you run through halls you can usually gather 3-4 together but its pretty much singles while running down the halls between rooms, 1 pull of 15, smaller pulls around the area, undead, there are graves on the ground, run over the top and they spawn, kill around area until they respawn, be careful not to spawn more graves than you can handle as they stun, 3-6 per pull, humanoids, you have to click on graves in the area and run to the next one and keep clicking a mob spawns from each, Even with the changes to this area you can still pull 5-6 at a time, they are all in combat but if you get them before their health is too low youll get exp for them, 3-5 per pull, there are ooze in the green pits throughout the zone that you can pull as well, In front of the cave you can pull up to 5 maybe 6, some smaller pulls in the area, Can get 3-4, sometimes 5 in a pull, skinnable, 3-5, skinnable, they do a stun so be careful, These sit in groups of 25, they are most likely reduced experience, but you get loot off them, at least 3 groups of them, 3-4 per pull, skinnable, outside and inside cave, limited space while inside cave to move around, 3-5 per pull, humanoids, all along the water front.

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